![]() ![]() I'd assume that since the track builder's tunnels are three high, the trains would need that height as well. The trains need a block of space outside the track on both sides, and they are three blocks tall (3x3) -I think. So you could put a detector rail after the signal so that once a train passes (using redstone gates), the signal turns red, then at a later point, the train passes over another detector and deactivates the original signal, turning it green. Well, the signals are powered by redstone, and when red, they bring the train to halt under all conditions, and vice versa. Are train cars two blocks tall, like normal minecarts with the player in them? Can I just slap the mod in and it'll work (does have all the required mods), or will I need to do a clean reinstall just to install your mod?Ĥ. I have OptiFine and several other mods installed into the. I'm hoping they're for preventing trains from running into eachother by cutting off a Redpower signal to stop the train.ģ. I want to know how they work, and some examples of to best use them. ![]() With Cart Linking, can one instead of an Engine, use an Anchor Cart from Railcraft as one, then attach Passenger Cars to it, work with boosters and stuff to make them automatically move up and down the lines?Ģ. ![]()
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